grid.pattern_plasma() draws a plasma pattern onto the graphic device.
A numeric vector or unit object specifying x-locations of the pattern boundary.
A numeric vector or unit object specifying y-locations of the pattern boundary.
A numeric vector used to separate locations in x, y into multiple boundaries.
All locations within the same id belong to the same boundary.
Currently ignored.
Colour.
Extra scaling
Alpha (between 0 and 1) or NA (default, preserves colors' alpha value).
Override aspect ratio.
Additional scale factor for legend.
Assumed resolution (in pixels per graphic device inch) to use when creating array pattern.
A string indicating the default units to use if x or y
are only given as numeric vectors.
A character identifier.
An object of class "gpar", typically the output
from a call to the function gpar. This is basically
a list of graphical parameter settings.
A logical value indicating whether graphics output should be produced.
A Grid viewport object (or NULL).
A grid grob object invisibly. If draw is TRUE then also draws to the graphic device as a side effect.
grid.pattern_ambient() provides a noise pattern using the ambient package.
Pseudorandom seeds for the plasma pattern may be set via magick::magick_set_seed().
if (requireNamespace("magick")) {
x_hex <- 0.5 + 0.5 * cos(seq(2 * pi / 4, by = 2 * pi / 6, length.out = 6))
y_hex <- 0.5 + 0.5 * sin(seq(2 * pi / 4, by = 2 * pi / 6, length.out = 6))
grid.pattern_plasma(x_hex, y_hex, fill = "green")
}